![]() ![]() The game is also unabashedly queer - there is a wonderful diversity of gender and sexuality identities throughout the character cast, and you can casually change your character’s gender expression, pronouns, and name at ANY point. The characters are all compelling and it is a delight to watch the other kids grow up along with your character. The gameplay behind accomplishing tasks is presented through a card game, and the game emphasizes that even if you don’t “win” it still progresses the story.Īdditionally, the art, music, and writing is beautiful. Just going in blind for your first playthrough!)Īs your character goes through life they collect memories represented by a card deck. (I highly recommend not looking up guides or save-scumming. The game also remembers when you have “made a decision in a previous life,” meaning from a previous game or even when you save-scum with autosaves, and there’s an overarching plot line addressing why that I haven’t yet uncovered. ![]() There is a literal gallery of multiple endings that you can possibly achieve. Your relationships with the rest of your childhood friends, your stats, and your role in the community are all shaped by the decisions you make, and it’s mind-boggling how every action (or inaction) can completely change the story and world. This is a slice of life game that follows you as an Exocolonist child growing up into young adulthood. To those who were also enraptured by both Citizen Sleeper and Stardew Valley, I wanted to recommend to you all a game called: “I was a Teenage Exocolonist.” I picked it up after playing the demo at PAX West, and I have not put it down since.
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